过渡动画
对 Component 上的属性做线性变化,实现过渡动画。
安装
使用 NPM
npm i @eva/plugin-transition
在浏览器中
<script src="https://unpkg.com/@eva/plugin-transition@1.2.x/dist/EVA.plugin.transition.min.js"></script>
使用
import { Game, GameObject, resource, RESOURCE_TYPE } from '@eva/eva.js'
import { RendererSystem } from '@eva/plugin-renderer'
import { Img, ImgSystem } from '@eva/plugin-renderer-img'
import { Transition, TransitionSystem } from '@eva/plugin-transition'
resource.addResource([
{
name: 'heart',
type: RESOURCE_TYPE.IMAGE,
src: {
image: {
type: 'png',
url: '//gw.alicdn.com/bao/uploaded/TB1lVHuaET1gK0jSZFhXXaAtVXa-200-200.png'
}
},
preload: false
}
])
const game = new Game({
systems: [
new RendererSystem({
canvas: document.querySelector('#canvas'),
width: 750,
height: 1000
}),
new ImgSystem(),
new TransitionSystem()
]
})
const image = new GameObject('image', {
size: { width: 200, height: 200 },
origin: { x: 0, y: 0 },
position: {
x: 0,
y: 0
},
anchor: { x: 0.5, y: 0.5 }
})
const img = image.addComponent(
new Img({
resource: 'heart'
})
)
const animation = image.addComponent(new Transition())
animation.group = {
idle: [
{
name: 'scale.x',
component: image.transform,
values: [
{
time: 0,
value: 1,
tween: 'ease-out'
},
{
time: 300,
value: 1.2,
tween: 'ease-in'
},
{
time: 600,
value: 1
}
]
},
{
name: 'scale.y',
component: image.transform,
values: [
{
time: 0,
value: 1,
tween: 'ease-out'
},
{
time: 300,
value: 1.2,
tween: 'ease-in'
},
{
time: 600,
value: 1
}
]
}
],
move: [
{
name: 'position.x',
component: image.transform,
values: [
{
time: 0,
value: 1,
tween: 'ease-out'
},
{
time: 300,
value: 300,
tween: 'ease-in'
}
]
},
{
name: 'position.y',
component: image.transform,
values: [
{
time: 0,
value: 1,
tween: 'ease-in'
},
{
time: 300,
value: 300
}
]
}
]
}
animation.play('move', 1)
animation.on('finish', name => {
name === 'move' && animation.play('idle', 5)
})
game.scene.addChild(image)
参数
group: Object
属性变化的时间轴,是一个对象,每个属性将对应一个动画,在一个 gameObject 上可以配置多个动画。
const gameObject = new GameObject()
let transition = gameObject.addComponent(new Transition())
transition.group = {
up: [
{
component: gameObject.transform,
name: 'position.y',
values: [
{
time: 0,
tween: 'linear',
value: 10
}
]
},
{
component: gameObject.transform,
name: 'position.y',
values: [
{
time: 1,
tween: 'linear',
value: 20
}
]
}
]
}
component
需要变化的 component
name: String
需要变化的 component 的属性,比如 component.position.x
写成 'position.x'
values: Array
时间轴列表,时间对应的位置,和到下一个时间点所用的缓动函数
- time:
number
变化所对应的时间 - value:
number | string
当前时间所对应的值 - tween 缓动函数,可选
linear
,ease
,ease-in
,ease-out
,ease-in-out
,bounce-in
,bounce-out
,bounce-in-out
方法
play(name, iteration)
播放动画,name
参数可选,不填写播放第一个动画。iteration
是循环次数,默认为 1,表示播放一次。
stop(name)
停止动画 name
参数可选,不传入 name
则停止所有动画。
事件
finish
动画结束时触发
transition.on('finish', animationName => {})