Sprite animation
Sprite animation is an animation played by multiple consecutive pictures at a certain time interval. The pictures are usually merged into one picture, and then the position of the picture and the order of playback are described through JSON.
The bottom layer of the sprite animation of Eva.js is realized by pixi.js spriteAnimation. Therefore, in Eva.js, you can use the materials exported by the sprite animation tool supported by spriteAnimation, such as [TexturePacker](https://www.codeandweb.com/texturepacker how-to-create-sprite-sheets-and-animations-with-pixijs5).
Install
With NPM
npm i @eva/plugin-renderer @eva/plugin-renderer-sprite-animation
In Browser
<script src="https://unpkg.com/@eva/plugin-renderer-sprite-animation@1.2.x/dist/EVA.plugin.renderer.spriteAnimation.min.js"></script>
Usage
import {Game, GameObject, resource, RESOURCE_TYPE} from '@eva/eva.js'
import {RendererSystem} from '@eva/plugin-renderer'
import {SpriteAnimation, SpriteAnimationSystem} from '@eva/plugin-renderer-sprite-animation'
resource.addResource([
{
name:'fruit',
type: RESOURCE_TYPE.SPRITE_ANIMATION,
src: {
image: {
type:'png',
url:'https://gw.alicdn.com/bao/uploaded/TB15pMkkrsTMeJjSszhXXcGCFXa-377-1070.png'
},
json: {
type:'json',
url:'https://gw.alicdn.com/mt/TB1qCvumsyYBuNkSnfoXXcWgVXa.json'
}
},
preload: false
}
])
const game = new Game({
systems: [
new RendererSystem({
canvas: document.querySelector('#canvas'),
width: 750,
height: 1000
}),
new SpriteAnimationSystem()
]
})
const cut = new GameObject('cut', {
position: {x: 225, y: 400 },
size: {width: 300, height: 200 },
origin: {x: 0, y: 0}
})
const frame = cut.addComponent(
new SpriteAnimation({
resource:'fruit',
speed: 100
})
)
frame.play()
game.scene.addChild(cut)
Options
resource string
Resource name, which needs to be preloaded by resource.addResource
.
speed number
The interval time for each picture to be played, in ms.
autoPlay boolean
Playing at component be added.
forwards boolean
To pause on the last frame after playback, you need to set the times parameter in the play method for it to take effect.
Methods
play(times)
Play animation, automatically play by default, times is the number of loops, default is Infinity.
stop()
Stop play.
gotoAndPlay(frameNumber)
Goes to a specific frame and begins playing the SpriteAnimation.
gotoAndStop(frameNumber)
Stops the SpriteAnimation and goes to a specific frame.