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Sound

Eva.js audio plugin, the ability to add audio control to the game object, use the Web Audio API to play by default.

Install

With NPM

tnpm install @eva/plugin-sound

In Browser

<script src="https://unpkg.com/@eva/plugin-sound@1.2.x/dist/EVA.plugin.sound.min.js"></script>

Usage

import { Game, GameObject, resource, RESOURCE_TYPE } from '@eva/eva.js';
import { RendererSystem } from '@eva/plugin-renderer';
import { Sound, SoundSystem } from '@eva/plugin-sound';

// add audio resource
resource.addResource([
{
name: 'bgSound',
type: RESOURCE_TYPE.AUDIO,
src: {
audio: {
type: 'audio',
url: 'https://g.alicdn.com/ltao-fe/duck_assets/0.0.1/assets/duckBg.mp3',
},
},
preload: true,
},
{
name: 'successSound',
src: {
audio: {
type: 'audio',
url:
'https://g.alicdn.com/ltao-fe/factory/1.1.3/assets/game/sound/success.mp3',
},
},
preload: true,
},
]);

const game = new Game({
systems: [
new RendererSystem({
canvas: document.querySelector('#canvas'),
width: 750,
height: 1000,
}),
new SoundSystem();
],
autoStart: true,
frameRate: 60,
});

const bgSoundObj = new GameObject('sound');
const bgSound = bgSoundObj.addComponent(
new Sound({ resource: 'bgSound', loop: true, autoplay: true, volume: 0.5 })
);

bgSound.play();

If you want to play a part of the audio, you can control it through the seek property and the duration property. Refer to the property table for details. The following example indicates that the Component starts playing at 1.2 seconds and stops after playing for 3 seconds.

const bgSound = bgSoundObj.addComponent(
new Sound({ resource: 'bgSound', autoplay: true, volume: 0.5, seek: 1.2, duration: 3 })
);

API

Sound

Constructor

paramtypedefaultdescription
resourcestring''The name of the audio resource registered in the resource
autoplaybooleanfalse
mutedbooleanfalse
loopbooleanfalse
volumenumber1[0-1]
seeknumber0ArrayBufferSourceNode.start(when, seek, duration) MDN
durationnumberArrayBufferSourceNode.start(when, seek, duration) MDN
onEnd() => void-Triggered at the end of playback

属性

paramtypedefaultdescription
mutedbooleanfalse
volumenumber1[0-1]
play() => void-
pause() => void-
stop() => void-

SoundSystem

Options

paramtypedefaultdescription
autoPauseAndStartbooleantruewhether to pause and start synchronously with eva game
onError(error) => void-error handling event

Property

paramtypedefaultdescription
mutedbooleanfalse
volumenumber1[0-1]
resumeAll() => void-
pauseAll() => void-
stopAll() => void-

Tips

If the browser restricts the need for interaction to start playing audio, the plug-in will automatically try to enable audio after the page interacts.

If you have any questions or need our help with development, please scan the code to contact us.
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